namespace Nzy3d.Events.Mouse
{
	public interface IBaseMouseListener
	{
		/*
		/// <summary>
		/// Invoked when the mouse button has been clicked (pressed and released) on a component.
		/// </summary>
		void MouseClicked(object sender, System.Windows.Forms.MouseEventArgs e);

		/// <summary>
		/// Invoked when a mouse button has been pressed on a component. 
		/// </summary>
		void MousePressed(object sender, System.Windows.Forms.MouseEventArgs e);

		/// <summary>
		/// Invoked when a mouse button has been released on a component. 
		/// </summary>
		void MouseReleased(object sender, System.Windows.Forms.MouseEventArgs e);

		/// <summary>
		/// Invoked when a mouse button has been double clicked. 
		/// </summary>
		void MouseDoubleClicked(object sender, System.Windows.Forms.MouseEventArgs e);
		*/
	}
}
